![]() Add a few extra waves of enemies, more Combine and more antlions, more zombies. I consider the second half the hour before Jeff and everything afterwards. I don’t like bullet sponges! I feel like the second half of the campaign is pretty solid in terms of difficulty. Another solution is to lower the health of soldiers, but increase how many show up. Introduce the other higher Combine classes earlier. It’s fine fighting three or four at the same time, but maybe add more waves of enemies. The first half also needs more Combine soldiers. More zombies are needed, they need more health. Keep the current modes, but add a VERY HARD MODE. This is true even at the hardest difficulty. But to be honest, the campaign gets easy after the first or second playthrough. It’s evident that Valve wanted to make this game easier for people new to VR. You can easily escape from bad situations. THINGS THAT ARE HARDER TO PROGRAM OR MAKE WORK, BUT ARE NEEDED I know this is for comfort, but it’s a little too slow and unrealistic. She walks too slow! Make the walking a bit faster, but add an option to sprint. Being able to turn on/off the flashlight. Speaking of headshots, if you kill a zombie by shooting the headcrab, the headcrab should stay dead. It seems like no matter where you shoot an enemy, it takes the same amount of bullets to kill it. In Half-Life: Alyx, I almost always have full health with a lot of health stations and syringes to spare. In previous Half-Life games, I always struggled to reach 100% health on the hardest difficulty, even after using an entire health station. I always find myself finding a lot of syringes that I don’t need because there are a lot of health stations. That would make carrying a syringe an incentive. Syringes can make up for the fewer health stations before those battles. ![]() I think it’s better to make them the reward after a fight, instead of what’s going to get you prepared for it. Almost every time, you can find a health station before and after a major battle. The campaign has too many health stations and health syringes. Currently, you always start with snap turn. In the menu, you should also have the option to select between snap turn or continuous turn (and be able adjust the snap turn degrees and continuous turn speed). In the menu, before starting a campaign, you should have the option to turn off tutorials. Do you have something you'd like changed? It's actually one of my favorite games of all time, but I think there are things that cam be improved. Unforeseen Consequences: A Half-Life Documentary Half-Life on Twitter Half-Life Franchise on Steam Combine OverWiki Black Mesa Source LambdaGeneration Project Borealis RunThinkShootLive Half-Life: Alyx team AMA To All New & Old Players of the Franchise - r/HalfLife Welcome Guide by /u/Nobiting Requirements for Half Life: Alyx What order should I play the Half-Life games in? The Best Singleplayer Mods Guide by /u/Dune_Jumper Marc Laidlaw's Epistle 3 with Real Names by /u/Gondile Where is Half-Life 3? These Things, They Take Time. Offenders of these rules may be banned without warning. Any posts containing spoilers must be marked as spoiler using Reddit's built-in spoiler warnings. Posting unmarked spoilers or leaks of Half-Life: Alyx will result in an immediate ban.Do not pass other's work off as your own. When posting fan generated content, try to credit the original artist and link to the primary source whenever possible.Posting uncalled for materials may result in an immediate and permanent ban. All other NSFW posts and comments must be tagged. Stalking, harassment, witch hunting, trolling, brigading, ddosing, or doxxing will not be tolerated and will result in a ban. No personal information, in posts or comments. Personal attacks, bigotry, fighting words, otherwise inappropriate behavior or content, comments that insult or demean a specific user or group of users will be removed. All posts and comments must follow Reddiquette.Please submit posts of this nature to to r/HalfLifeLounge. image macros, "One-liner" jokes), streams, generic Let's Plays, reposts, spam, rants, etc. Low-value submissions that may detract from meaningful discussion are not allowed. Important Valve and Steam news may be allowed per Moderator discretion. Submissions must be directly related to the Half-Life franchise.We have a few light rules to keep discussion upbeat and interesting, check them out below! You've come to the right place to discuss Half-Life. You have chosen, or have been chosen to subscribe to our subreddit.
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